 | 1975 - NAVAL WAR GAMES **WITH PHOTO & DESIGNS | Item number: 68728356 |
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DONALD F. FEATHERSTONE: NAVAL WAR GAMES **WITH PHOTO & DESIGNS**Fighting Sea Battles with Model Ships
Author: DONALD F. FEATHERSTONE Publisher: STANLEY PAUL - LONDON 1975 Pages: 222 Size cm: 13,5 x 20,5 Wlthin the breasts Ut most men lies the yeaming to command men in battle; to cry out orders amid the smoke and the confusion; to lead a glorious attack or to swoop down upon the tail of the enemy 'piane' with machine-guns chattering. Perhaps more than any other of these latent ambitions, the feeling of commanding a ship-of-war holds the greatest attraction, whether it be to emulate Hornblower in a 40-gun frigate bearing down before the wind; or to slice briskly through the Mediterranean in a sleek grey destroyer of World War Two. This book throws open the door to the fulfilment of such longings; frees them of the risk, the danger and the bloodshed, whilst stili giving the opportunity for tactical manoeuvres with ships of ali types and periods, ranging from the Ancient Greek and Roman up to the mighty aircraft carrier of today. Not only are potential admirals given advice as to how to fight their table-top naval battles, but they are also most clearly told just how they can make, or otherwise obtain, their vessels of war! No space is too small, nor area too large, to accommodate a naval war game with but two contestants or twenty. Many famous sea victories were planned with models well before the fatai day; with the information contained in this book every sea battle of history can be re-fought and its result even reversed or perhaps proved beyond a shadow of doubt to have been just and deserved.
CONTENTS Preface Introduction SECTION ONE Games Using Model Ships Naval War Games as Tactical Training . 2. Map Games. 3. Battleships. 4. Commercial Games. 5. Table-top Island SECTION TWO Model Ships for War Games 6. Sources of Supply of Ready-made Models. 7. Home Construction of Model Ships. SECTION THREE Rules for Fighting Naval War Games 8. Ancient Period. 9. Spanish Armada. 10. Mid- Eighteenth Century . 11 . Napoleonic Period 12 American Civil War 13 Late Nineteenth Century 14 Early Twentieth Century 15 World Wars I and II-Charles Dick's Rules 16 Hunt the Raider SECTION FOUR The Pioneers of Naval War-Gaming 17 The Rules of Fred Jane-Early Twentieth Century . 18 The Fletcher Pratt Naval War Game-Modern. 19 Additional Factors and Rules. SECTION FIVE Operational Choices 20 The Best Sea Wars to Fight 21 Combined Operations
Weight inclusive package gr 600 Please look below for shipping cost Preservation: good. Binding on cardboard with (medium) coloured dust-jacket
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